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Model VistaModel Vista Create Unity Package Documentation

Troubleshooting

  • Select a prefab asset or scene GameObject.
  • Confirm the selected object is not missing scripts required by its Model Vista States.
  • Use the main menu command if the Scene View overlay is hidden.

Import Or Export Menu Names Look Different

Section titled “Import Or Export Menu Names Look Different”
  • The default main-menu command is InnoWorks > Create > Export GLB+ via glTFast (Draco compression).
  • Use Export GLB+ via glTFast for uncompressed mesh data.
  • Export GLB+ via Unity GLTF is optional. Install org.khronos.unitygltf or choose Install UnityGLTF Package… when that backend is required.
  • The Scene View Export GLB+ action always uses the default Draco-compressed glTFast path.
  • Confirm the GLB was exported by Model Vista Create or another exporter that writes INNOWORKS_configurables.
  • For editor prefab import, check the Unity Console for extension parsing or component restore warnings.

Embedded Textures Were Kept As Unity Assets

Section titled “Embedded Textures Were Kept As Unity Assets”
  • Extract Images extracts compatible embedded PNG and JPEG 2D images only.
  • HDR/float textures, texture arrays, WebP/KTX2 resources, ambiguous images, and unsupported texture types intentionally remain .asset files.
  • Choose Keep Unity Assets when ordinary image files are not required.
  • Confirm the target Unity project contains compatible shaders.
  • Confirm the active render pipeline matches the exported material or supports a known URP/HDRP conversion.
  • Review the Unity Console for exact-restore, cross-pipeline conversion, and glTF fallback decisions.
  • Use InnoWorks > Create > Materials > Make Editable Copies From Selection before editing imported material subassets.
  • Confirm the command supports the selected source format.
  • JPG conversion skips textures that contain unsupported importer settings, represent normal/linear/data content, collide with an existing path, or would not become smaller.
  • JPG cannot retain alpha. Confirm Convert Anyway only when losing alpha is acceptable.
  • Check Library/ModelVistaCreate/TextureFormatBackups when a local recovery copy is needed.