Use controllers and align content
XR Alignment moves the content space relative to your room. A model’s Transform changes that individual model within the content space.
Controller controls
Section titled “Controller controls”| Task | Input |
|---|---|
| Point at UI | Tracked controller ray |
| Grab an object | Select / grip |
| Show or hide the menu | Right thumbstick click |
| Toggle XR Alignment Mode | Left thumbstick click |
| Move alignment | Left thumbstick |
| Rotate alignment | Right thumbstick |
| Move alignment down / up | Right primary / secondary buttons |
| Adjust alignment move speed | Grip |
| Reset alignment position / rotation | Left primary / secondary buttons |
The alignment inputs apply while XR Alignment Mode is active. On Quest Touch controllers, the right primary/secondary buttons correspond to A/B and the left buttons to X/Y.
Align a review
Section titled “Align a review”- Load a small model and keep the menu visible.
- Click the left thumbstick to enable XR Alignment Mode.
- Move, rotate, or change the height of the content space using the controls above.
- Click the left thumbstick again when alignment is complete.
- Select the model in Scene to adjust its individual Transform.
Loaded models support XR grabbing and two-hand scaling. Check the resulting scale after manipulation. Desktop transform gizmos are disabled in XR.
Hand tracking supplies ray/poke interactions when tracking is available. Controller bindings in the table do not imply equivalent hand gestures. If a hand interaction becomes unavailable, restore hand tracking or use tracked controllers.
Scene files do not save XR room alignment. Recheck alignment when starting another headset session.
