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Model VistaModel Vista for Quest Documentation

Find the main controls

Native Quest uses the Default split-panel interface. The Interface Design selector is hidden on the headset. Editor captures can show desktop controls that are absent on native Quest.

Control Use
Models Choose a library and load GLB content.
Backgrounds Choose an HDR or GLB background.
Scene Select loaded model instances and access scene files.
Properties Inspect the selected model using Transform, States, and Properties.
Camera Access the camera controls available to the active runtime.
Visuals Adjust rendering and environment options available on Quest.
System Access application settings, including libraries and external connections.

The guide uses settings category names such as Settings > Libraries. In the Default interface, select System or Visuals to reach the corresponding settings panel.

The floating Default interface in Editor XR mode, with Models on the left and the H125 Transform inspector on the right

  1. Point a tracked controller ray at a control.
  2. Select the control and wait for the requested operation to finish.
  3. Use Hide on a panel to collapse it.
  4. Click the right thumbstick to hide or show the menu.

Use the headset keyboard when a scene-name or missing-asset text field requests input. Confirm the keyboard text before completing the dialog.

Model names, library names, and filenames identify your content. Switching the application language does not rename those files or authored State options.